
Thank you.ġ) Int isn't useless if you want to be a skill monkey as 5/17 skills are Int based (the same number as Wis based skills) it's also useful if you're playing an Artificer and is somewhat useful if you're playing an Arcane Trickster or Eldritch Knight.Īdditionally part of the reason you now have Dex saves is due to all the classes being designed to have one "common" save proficiency (Dex/Con/Wis) and one "uncommon" save proficiency (Str/Int/Cha), which is why giving this class Wis + Con is a bad idea as it breaks the balance (more than this already does). The class is built to make it work, which is ok yet unnecessary. If INT felt as a necessity then make a subcalls that works around it, hell even throw proficiency in INT saving throw for free.ģ) The fact that you need to chose between 4 stats is annoying. I don't see why WIS is thematically wrong I really don't. The blood hunter is part of an order, is an hunter, faces horrors which are unconceivable to the common mind. See more catalyse ideas and emotion, translate emotions into actions (again I personally would have swapped few things around like, CHA be charm saving throw.yet again it is what it is). WIS=Wise, Street smart, Calm and collected, emotions under control (which could be argued that to be charisma, as strong will)ĬHA= Emotionally smart, silver tongue, able to. INT= Book smart, good memory, high amount of knowledge However "IN MY OPINION" Having saving throws WIS and CON would be more appropriate both thematically and mechanically.Ģ) This idea that low INT means stupid characters is absolutely wrong!

This is the way 5e has been designed, INT is useless unless you are a wizard plain and simple.ĭEX on the other hand is very useful. Hence the only few times an INT save comes up you might even fail it. INT saves are absolutely situational and let's face it, be proficient does't mean automatic success. I've had the chance to read reviews and thoughts, this is my idea around this amazing class.ġ) The biggest issue I've got is INT replacing WIS to calculate DC and having INT as saving throws. (P.S. If you would still prefer to use the older version, you are certainly welcome to do so! You can find it HERE) I hope you enjoy this newly fashioned, improved release of the Blood Hunter! While the first release of any new design will have its problems, I feel much more confident about the direction of this class and its place in my games and world. Massive rebalancing has been applied throughout the class, and each Order eventually receives its own unique Blood Curse, as well as a unique modification to their Brand. Along with this came many changes to improve the ease of tracking abilities like the Crimson Rite, while adding some new features and utility to the class and its Orders (including the Brand of Castigation).
#Fantasy ground 5e homebrew classes crack#
and I wanted to take a crack at redesigning this class from the ground up.ĭeep consideration brought me to shift the secondary ability score focus from Wisdom to Intelligence, as the hemocraft magic was more arcane in nature, and there was little representation for an Intelligence-based martial class. A handful of years of iterations, and incredible amounts of very well-thought out feedback from the web later, I've learned so much more about fun design and balance. Needing to heavily expand upon those small features, I cobbled together my first attempt at this class with meager design experience and tossed it to the internet with a wince.

Originally spawned as a handful of variant abilities I designed for Vin Diesel guesting on my D&Diesel one-shot to promote his film "The Last Witch Hunter" (in which I was given no context for his character other than the trailer), the internet was loudly requesting me to release what class he played.

This includes the Order of the Ghostslayer, Order of the Profane Soul, Order of the Mutant, and Order of the Lycan archetypes for the Blood Hunter class.Īuthor's Note: This was my first homebrew class waaaaay back before DMs Guild first started, and I had a LOT to learn. Harnessing the dark abilities granted by the use of hemocraft blood magic to enhance their combat prowess, these warriors hunt the wicked with blade and curse, sacrificing their own vitality to gain the upper hand and bring their quarry down. Armed with the rites of forbidden blood magic and a willingness to sacrifice their own vitality and humanity for the cause, they protect the realms from the shadows, ever vigilant to avoid becoming the same monsters they choose to hunt.

Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Blood Hunter - A Martial Class for 5th Edition Dungeons & Dragons
